Tuesday, May 22, 2018

Character Profile: Daniel Warren

Daniel Warren: Oft-Forgotten Warrior



"Never trust a commissioned officer."- Daniel Warren, after being asked how he has managed to be the sole survivor of yet another mission. 

Daniel Warren was "born" on a small, unnamed ice-planet that had been abandoned by the Imperium for unknown reasons. Daniel never knew his biological parents, his DNA having been removed from his mother before she was even aware she was pregnant, and was instead brought to life in a vat in a secret laboratory in the year 1068. He grew quickly, and soon was removed from the tube he was born from and moved to a strict schedule of physical and mental exercises. However, Daniel quickly began to develop an incredible bloodlust, and was soon contained in a small room, where human contact was entirely removed from his life. Unfortunately for the lab, the power systems all fell offline due to unknown reasons, leading to the climate systems of the lab shutting down, and the lab quickly was abandoned, leaving Daniel to die in his cell from either frostbite or starvation. However, an old scavenger happened upon the lab, and saved Daniel from his otherwise inevitable death. Daniel, who had not been in the same room as another person for about 11 years, killed the old scavenger and stole his supplies. Daniel then wandered off into the icy wastes, where he continued to kill and steal to survive. Eventually, Daniel came across a small Imperial encampment, where he was captured, and after claiming to have great combat experience, was recruited to the Imperial Army. About two years later, the planet was destroyed due to it's sun expanding and swallowing the planet.

Daniel quickly proved himself to be adept in combat, being sent on multiple missions during the war on Balthazar and returning alive after each one, despite being sent on the some of the highest casualty missions, although his superiors noted how many soldiers in the same squads seemed to die to accidents and being shot in the back by ambushers. It was during his time in the military that he met Anne Redman, who was a armored vehicle pilot, and was one of the few people to serve multiple consecutive missions with Daniel and be completely uninjured every time. She and Daniel entered a relationship, although Redman was transferred to Dessel due to the slow collapse of that front for the Imperials. Daniel continued to fight in the war, until General Hardcastle, the head commander of the Imperial troops on Balthazar, deemed Daniel too dangerous, and had his platoon sent on a suicidal charge towards enemy fortifications. Daniel's platoon was completely wiped out, except for Daniel, who had retreated once he realized the impossibility of his given mission. General Hardcastle, always scheming, used his retreat as a charge for disobeying direct orders, and Daniel was dishonorably discharged from the Imperial Army.

After being discharged from the army, Daniel wandered Balthazar for about a month, trying to find odd jobs, when he was approached by the Mondasian Mafia. He was informed that he could be of great use to the Mafia, and all he had to do was rough up some people who weren't paying their debts off fast enough. However, Daniel quickly found himself going against the Mafia after he killed his supervisor on his first job and stole his wallet. Daniel, who was at this point getting tired of constantly being shot at on sight, took the first opportunity to get off of Balthazar. It just so happened that said opportunity happened to be joining the Imperial Marines.

The Marines, who had access to his personnel files from his army days, were well aware of the havoc he could wreck, assigned him to one of their Breaching squads, who all wore heavy armor. Daniel took to the posting like a fish to water, and quickly proved his worth in combat engagements. Nonetheless, he had to be reprimanded multiple times for being too trigger happy, which all came to a head when he was sent on an operation and he opened fire on the enemy during negotiations, effectively killing any leads the marines could have gotten on possible Greycoat activity. The marines had to do something, and so they gave him his suit of combat armor, a shotgun, and some credits and sent him on his way. Daniel, not really caring where he went, simply boarded the first flight off planet he could. Unfortunately for him, the planet he was headed to was Balthazar. Daniel then decided the only way to avoid the constant trouble he had once had was to hide his identity, and so donned his combat armor and began walking to the nearest bar he could, hoping to avoid any trouble once he got there.

Traits and Personality
Daniel is 6' 1" in height, with blue eyes and short, brown hair. He is very determined in his beliefs, and is very unlikely to change his opinion on something once he has one. He is also pragmatic over most anything else, and will often break promises if it means he or the party will gain something. Daniel does have a code of honor, but he only applies it to himself, meaning that a promise from the rest of the party may not be a promise from him. He also will more often than not attempt to hide his personality at all costs, and has killed more than once to keep his privacy. Daniel is almost always wearing his combat armor, and his face is almost entirely covered when he's not. Daniel doesn't really like the Imperium, but also believes that it's opponents aren't much better.

Daniel primarily uses his Shotgun in combat, alongside his Blade, which is just a big knife. Daniel's biggest asset in combat however is his combat armor, which allows him to ignore most small arms fire, allowing him to both distract enemies for his team mates and to stop him from getting killed while charging his enemies in order to most effectively use his weaponry.


Monday, May 21, 2018

Adventure Writeup: The Train Job


The Train Job (Artist's Impression)
The Imperium is simultaneously the most powerful and the most impotent institution humanity has ever created. It is the most powerful in that it rules over a vast and endless expanse of worlds, uniting them through a common military and a common government with the Emperor at its head. And yet it is the most impotent, in that it's government sets few laws and does little to regulate the worst abuses of its member worlds. One of those member worlds is Balthazar.

Located in a small corner of a backwater subsector of an unfashionable sector of the Imperium, the world of Balthazar is unremarkable. With a population numbering in the tens of millions, and few exports to speak of, Balthazar has little influence over the rest of the subsector. It is ruled by an authoritarian hereditary monarch, Archduke Ronald 'Ron' Paul VIII, and the Imperium can do little to temper his iron rule. 

One day, four roguish-looking mercenaries walked through the front doors of a prefabricated bar by Balthazar's spaceport, identical to countless others throughout the Imperium. An assortment of shady-looking patrons (lowercase p) looked warily up at them as they entered. The woman in the lead smiled cheerily at them. "Well," she said, "I'm glad to be here."
Those four mercenaries (actually, we prefer 'Travellers') were us, in case you hadn't picked up on that. We'd met at the spaceport, as we were all too broke to do anything besides hang out around the spaceport looking for work. We'd met, and, as these things go, we'd decided to be a mercenary company. It's probably a scathing comment as to the state of the economy in the subsector that a bunch of highly qualified, otherwise respectable veterans like us couldn't land any better jobs.

Our leader, however reluctantly, was Dame Vanai Cordé. She had the highest social standing of any of us- a knighthood, granted for 'distinguished service to the Imperium'- and so she'd look the best on our business cards and brochures and the like. Make us look almost-reputable, maybe. She'd done four terms in the Navy, become a Lieutenant, did various heroic and completely ethical things, and altogether made a series of good life choices. Good for her.

And then there was Alex Movithi. He was also a Navy veteran, but from what he left out when he was telling us about himself, we gathered that'd he'd been doing some shady shit since his military days. Still, he was apparently a good pilot, and he looked fairly scary, with the bandanna of his he always wore, and the huge cutlass strapped to his side.

Dr. Amelia Straffin was with us as well. When we first met her, she was wearing a lab coat and tinkering with some integral part of the spaceport's fuel tanks. We convinced her that this was a very bad idea, and gave her a stun baton to work on. An hour or so later, she was done, and the stun baton had enough volts pumping through it to stun a horse. We hired her on the spot.

And then there was Daniel. The man would have looked completely generic- someone who looked at him would never be able to pick him out of a crowd, or a lineup. We guessed that the latter was more likely, given that he talked about shivving a guy for a few credits in his pocket. He looked completely generic, apart from the huge knife (he called it a blade) he had with him. Except that he spent half the time inside a huge suit of combat armor. Military grade, at least, and enough to transform the wearer into a one-man tank in battle. In our eyes, this completely made up for his numerous ethical failings. We're pretty sure his last name was Warren, by the way. We just can't be sure.

So there we were, in the door of a shady bar on Balthazar. We walked inside, carting our various weapons (an autorifle, an autopistol, a rapier, a stun pistol, a cutlass, a stun stick, plus Daniel Warren and his shotgun) and pulled up seats at the bar. The bartender was sullen, the other patrons ignoring us, and the decor uninspiring. We were thinking of packing up and heading back out into the rain when the door opened and someone new walked in.

He barged in dressed in suit and tie, and he was obviously very drunk already. He staggered a bit as he sat down sloppily next to us, at the only open seat at the bar. We exchanged looks. He ordered a beer, and then his gaze moved to us. We could see him taking in the guns and swords at our sides, and then he saw Daniel, wearing his full suit of combat armor and toting a shotgun. His jaw dropped.

He marched blearily over to us, and started saying that we should turn over our weapons to the authorities immediately, so that they could serve the benevolent government of Archduke Ron Paul. We were just trying to ignore him, hoping he'd go away so that we could finish our drinks in peace. Then he noticed for the first time that Alex was wearing a coat that happened to be gray. We could practically see the gears in his brain turning as his opinion of us went from "heavily armed n'er do well mercenaries" to "heavily armed Greycoat terrorists". He leaned towards us and said, in what he evidently thought was a cunning way to determine whether we were, in fact, associated with that rebel group, said, "You know, today is the anniversary of the defeat of those filthy Greycoats by our glorious leader, Archduke Ron Paul VIII, during the War!" We also tried to ignore this, because we'd all served in the War, and we knew better than most that Ron Paul's regime had likely been covertly supporting the Greycoats themselves.

"Say", the man continued, "that coat looks kind of grey."
"So it is," Alex replied, returning to his drink.
"Hey," the man said, "I think that you're one of those filthy Greycoat scum!"
"I'm not," Alex replied, "and I think that you should go away and let us enjoy our drinks in peace."

The man paused for a second when he heard this, and then bawled out that he was in fact a very important government official, who had the ear of Archduke Ron Paul himself, and that if we didn't immediately give him weapons and come with him to the police station, there'd be consequences. He said some other things too, but we couldn't quite make them out. Something about 'what we do with Greycoats around here'.

Vanai was about to step forward to try and calm him down with her superior social standing, when the man reached into his pocket and, quick as a snake, Daniel whipped out his long knife and stabbed him in the chest.

Because of the noise he'd been making, everyone in the bar was watching us, and so everyone in the bar was watching when Daniel's blade entered his chest and then pulled back out. The man slumped to the ground, blood fountaining from his chest. We looked at each other, and then at Daniel. He shrugged. "It looked like he was reaching for a knife," he said. No one was in any hurry to check if he was correct. We just grabbed our drinks and hustled outside before anyone could see us.

We hurried out into the drizzling rain, and back towards the hostel we were staying at. When we got there, there was a man waiting for us in the lobby, trying very hard to look inconspicuous behind a newspaper. Long story short, we ended up in a dark alley, listening to him explain his elaborate plan for us to hijack a train.

So apparently, this very sketchy-looking guy was with 'the resistance'. No specific name, just 'the resistance'. Apparently, they'd gotten word of the Archduke's regime planning to smuggle a trainload of heavy weapons into Balthazar City from the backcountry spaceport where they'd unloaded them. Those weapons would be transported onboard a mag-lev train tomorrow under heavy guard. The reason that 'the resistance' couldn't just bomb the train is that the regime was disguising this as an ordinary passenger train, complete with several dozen civilian passengers. The guy had a full timetable for the train, and told us that 'the resistance' would reimburse us handsomely if we could pull this off. It's probably a testament to our desperation at that point that we didn't even argue or try to bargain with him.

So we went back to the hotel room to figure out what we'd gotten ourselves into. We threw around a lot of ideas about how we could pull this off. Maybe we could shut off the power to the track to stop the train (too hard). Maybe we could buy tickets and sneak onboard (all the seats were taken). Eventually, as the night got darker and our thoughts less lucid, we decided that we'd jump onto the train.

This wasn't as crazy as it sounded. Looking at satellite images of the train track, we could see that the train would pass below a low hill, so that it would only be a short jump from the hill and onto the back of the train. The train would also have to slow down there in order to go around a bend. We were desperate and possibly drunk at that point, so we agreed that it sounded good and decided to go ahead with it.

Late that night, Vanai got a call on her comm. She took a look at the caller ID, stepped onto the balcony outside, and spent a few minutes talking. She then stepped back inside and coolly informed us that she needed to stay back tomorrow and 'guard the hotel room'.

We didn't take that very well, but she refused to budge. After a long argument, with Daniel muttering disparaging things about 'smug commissioned officers', the three of us all just decided to go to bed and handle the job ourselves. We woke up the next morning, grabbed our weapons and gear, and headed out to go rob a train, leaving Vanai behind to 'guard the hotel room'. It was probably a euphemism for something, we just weren't sure what.

The first thing we realized is that we didn't have a way to actually get to the train car. If Vanai had been with us, she probably would have suggested that we rent a car, and then drive there. We decided that that would be too risky. What if we were recognized? Besides, we'd have to sign for it, and we could be on some government watch list for stabbing that guy in the bar last night, or whatever Alex did in his past life. So, being Travellers, we decided to carjack someone.

We had to do a lot of wandering around in order to find a car. Daniel told us that he was a 'great driver', and that he would be able to drive us to the site as soon as he got exactly the right car. We did a lot of wandering around the streets of the city, looking for cars that would work. We'd see someone getting out of a car, and Daniel would shake his head. "Not fast enough," or "wrong color". And then we saw one car, and his eyes lit up.

It was a cherry-red Lamberrari GT X18, one of the finest- and coolest- cars on the market, with an unbeatable engine and acceleration to die for. And some random old man was stepping out of it, holding the keys in his hand. "I'll distract him," Alex said. He stepped forward nonchalantly towards the old man.
"Hello there," Alex said. "Nice weather, isn't it?"
"It certainly is, youngster," the man said. "I should say, back in my Army days- I was in the Balthazari State Security Forces, by the way- I saw plenty of weather just like this. You see, it was in a little town right here on our great nation, I don't recall the name, where..." Alex just nodded in the appropriate places, as if he were listening intently. Behind him, Daniel and Amelia ran to the car, only to find that it was locked. Amelia somehow picked the lock on the car door and then hotwired the car, all in a matter of seconds. We didn't even see her take out lockpicks, she was so fast. "Alex, I'm in," she called. As soon as he heard that, Alex practically tackled the guy, knocking him over, and holding him down. He jabbed with his fingers at somewhere on the guy's neck, and he abruptly slumped backwards, unconscious. With a random civilian calling for the police behind us, Alex leaped up and sprinted towards the car. We then all piled in as the car's owner was struggling to regain his footing, and took off with a screech of tires.

That car was a dream to drive. Plush leather seats, sporty red paint scheme, smooth streamlined profile- it was the best car any of us have ever driven. Daniel was in the driver's seat, whooping as he crouched over the wheel like a race car driver. Amelia was in the passenger's seat, smiling as we zoomed through the city streets. Alex was in the back, sprawled over the seats, keeping a wary eye out for any pursuit. We got out of the city and into the countryside, and it was glorious. No other cars on the roads, just us and the pavement. And then we figured out that we'd stolen the car from a war criminal.

The Butcher of Balthazar, war criminal during 'the War'.
Daniel was messing with the radio, trying to find a station that played something besides government propaganda, and he finally got to a station that sounded like a police frequency. It was a bit strange that a civilian car was picking up government chatter, and then we heard someone on the radio say something like "Butcher's been carjacked. We're deploying assets to intercept. Wouldn't want him to get upset." We all looked at each other, and then Amelia rummaged through the glove compartment and found a pistol and what looked like a regimental insignia dating back to 'the War'. We were puzzled for a minute, and then remembered that a noted war criminal who served in the Balthazari State Security Forces had become known as the 'Butcher of Balthazar' had been given sanctuary by Archduke Ron Paul. This was probably the guy we'd stolen the car from.

So there we were, driving down the highway in a car we'd stolen from a war criminal, on our way to rob a train full of guns. We could hear the voice on the police frequency saying something about how the police units were on our way, and we freaked out. And then Amelia realized that the radio had a transmit function. She practically cackled upon realizing that she could now transmit lies and false reports to every government agency in the area.

Long story short, a few minutes later, we were still driving down the highway, having told the police, the army, the secret police, the civil defense ministry, and the local firefighters that there was alternately:
1, a Kreynos invasion outside the city;
2, an assassination attempt on the life of an important government official;
3, a band of scruffy yet inexplicably-well-armed Travellers holding hostages inside the spaceport;
4, a Greycoat terrorist attack on civilians at a shopping mall;
5, a little old lady who needed help crossing the street.

Pleased with ourselves for distracting the authorities' attention so easily, we sped on towards the ambush point, still on schedule to intercept the train. And then we saw a police barricade ahead. The entire road was blocked, and the police officers behind it pulled out guns and motioned at us to stop as we drove towards them. They pulled out pistols and started shooting at us, as we instinctively ducked for cover inside the car. Bullets hit our car, and Daniel wrenched the steering wheel to the left, swerving the car into a ditch.

The car stuck in the ditch, partially on its side, with us inside. The police from the barricade stopped shooting, and we all quickly grabbed our guns and crouched behind the car. The first police officer stopped as he approached the car, gun drawn. He turned to look over his shoulder at his colleague behind him. "It doesn't look like..."

Alex shot him in the shoulder, and the man fell. His colleagues behind him started shooting at us, but we sheltered behind the car, so their bullets did little more than damage the paintwork. Amelia got off a shot from her stun pistol, dropping another. There was only one more police officer behind the barricade, and he stopped shooting and ran once he saw that we'd taken out his fellows.

Once he'd run off, we stood up from behind the car and cheered. We'd won our first gunfight, but our car was stuck in the ditch and riddled with bullet holes. And then we saw that there was a police car parked behind the barricade. We couldn't find the keys anywhere, so Amelia picked the lock and hotwired the car, and off we were.

We sped down the highway with no more problems. There were few other cars on the road, and they pulled to the side quickly enough once Daniel turned on the sirens. It was a fun ride, although not as fun as the Lamberrari had been, and we soon pulled down a country road, parked the police car on a hill, and went to walk the rest of the way to the train track.

We were well equipped, although we weren't sure about how many guards we'd be facing on the train. We found ourselves a comfortable position atop the hill and settled down to wait for the train to come. We checked our weapons (Daniel: A shotgun, a 'blade', and a full set of military-grade combat armor; Alex: a cutlass, an autopistol; Amelia: a stunstick, a stun pistol, and her incredible intellect) and settled in to wait.

The train came in right on schedule. As we saw it approaching, we noticed that it had only four cars, pulled by an engine on the front.
"We'll jump onto the roof of the last car," Alex said. "Move up from there." The train was rapidly approaching, and we all tensed for the jump.
"I've just thought of something," Amelia said. "I'm not in the best shape; I'm not sure if I can make that jump."
"Then I'll carry you," Daniel yelled. He grabbed Amelia, slung her over her shoulders, and we all leaped out onto roof of the speeding train.

We landed on the roof of the last car, the wind whooshing past our ears. We looked at each other, and started crawling gingerly towards the back of the car, trying not to look out at the landscape whizzing past us on either side. There was a small balcony on the back of the train, where a single guard with an assault rifle stood, facing away from us. Daniel looked to Alex, who nodded, and Daniel leaped onto the balcony, wrestling with the guard for a minute before throwing him over the balcony. Alex and Amelia looked at each other for a minute, as if to ask "what kind of person did we get involved with?" We hoisted our weapons and got ready to go inside. Then Amelia spotted a communications panel, and she bent down to open it up. She produced a screwdriver and a datapad from somewhere, and started fiddling with its interior workings. "I can get control of the intercom system from here," she announced a few moments later. "Want me to say something?" Alex nodded. Amelia turned back to the communications terminal.
"All right, punks, we're stealing your cargo and there's nothing you can do to stop us!" she yelled into the speaker. Her voice echoed around the train, startling the passengers. On the back balcony, Alex turned to Amelia. "Why would you do that?" he asked.
"In order to intimidate them," she replied matter-of-factly.
"We need to move," Daniel said. "I'll take lead. Alex, stay behind me. Amelia, stay back here and keep messing with their communications. See what else you can do."

Daniel, wearing full combat armor, kicked down the door to the last train car, shotgun in hand. The car was a second-class compartment, full of passengers who turned to stare at the burly figure as he entered. They ran through the central aisle, guns drawn, towards the entrance to the next car. Daniel broke down that door as well, and the two Travellers continued into the next car, which was full of first-class passengers. One of the men there stood up to block the way, but Daniel shoved him aside and continued on to the door to the next car.

"This is probably the cargo," Alex said. "If there's any more guards, there'll be here."
"What do you think the armor is for?" Daniel replied. With a cry of "BREACHING!" he broke down the door and burst through. There were two parallel rows of dark containers, and Daniel crouched behind one, Alex behind another. These must have been the weapons. Suddenly, a guard in a dark balaclava at the other end of the car whirled, pulling out an assault rifle to fire at the Travellers. Two more guards appeared behind him, similarly armed, and fired at the Travellers, who stayed crouched behind the crates. Daniel fired back with his shotgun, and Alex with his pistol, neither of their shots hitting a guard. They quickly ducked back down behind the crates as the guards fired bursts of bullets back at them, sparking off of the wall behind them. "We're trapped," Alex said, making it a curse.

Amelia was sitting in the back of the train, fiddling with the workings of the communications panel via her comm. "Ha," she said, as she reached the train's surveillance system. She frowned at the image on her screen. She could see a gunfight in progress, with her friends pinned down behind the rows of crates. She typed quickly on the device's screen, trying to reach the train's systems. It wouldn't work. Frustrated, she dropped the comm, pulled out her stunner, and moved quickly through the train car, past the passengers huddling beneath their seats, and towards the car with the weapons.

Inside that car, Alex and Daniel huddled behind their respective crates, ducking up every so often to exchange bursts of gunfire with the guards. "We need to do something," Alex called to Daniel. Daniel nodded. "I think that my armor might..." He was interrupted by a small explosion which tore violently through the side of the train car, showering those inside with debris and sending the other crates rattling around on the floor. Wind whooshed through the newly-created hole in the train car's side."Was that a grenade?" Alex asked. At the same moment, Amelia burst through the door, diving behind the crates next to Daniel. The guards, momentarily stunned by the explosion, didn't get off a shot at her.
"That wasn't a grenade," she said. "These crates are full of munitions. If a stray bullet hits any more of these crates..." she trailed off.
"That means the guards will be afraid to fire now," Daniel said. Before Alex or Amelia could do anything to stop him, he stood up from behind the crate, clad in his suit of mechanized combat armor, and charged at the guards, shotgun in hand.

The guards raised their assault rifles and began firing, bursts of gunfire striking off Daniel's armor. He turned to face his startled fellow Travellers and gestured as if to say, 'I'm fine!'. With bursts of bullets continuing to impact on his armor and helmet, he picked up one of the crates and tossed it underhand with mechanically-assisted arms through the hole in the train's wall. Amelia stood and started sniping at the guards with bolts from her stunner, while Alex began to fire at them with his pistol. Meanwhile, they concentrated their fire on the larger-than-life figure in military combat armor who stood picking up and throwing crates of volatile munitions through the train wall only twenty feet away from them, as their bullets continued to have little effect.

Inside his combat armor, Daniel Warren (if that was indeed his real name) was concentrating solely on the crates. Bend, pick up, throw. Bullets continued to glance off of his chest and side, but he mostly ignored them, except to wonder if they were running out of ammunition. Bend, pick up, throw. He could feel the bullets impacting on the outside of his armor as dull shoves, harmless but not unnoticeable. Bend, pick up, throw. The guards shouted to each other, agitated, as if wondering why their bullets were doing nothing to this figure which seemingly ignored them.

As Alex and Amelia saw Daniel toss another crate of weapons off the train, the train suddenly began to slow, sending everyone in the car stumbling towards the front of the train. "We must be reaching a station," Alex said.
"We need to get out of here," Amelia replied. "Let's blow up what's left." As Alex watched, she gestured at Daniel to fall back to their position on the far side of the car from the guards, which he did.
Smirking, Amelia picked up her stunner and pulled loose a strip of material from her lab coat. "I suggest you get behind the door," she said. Crouching behind the crate as the guards began to fire again, she carefully tied the material around the trigger of her stunner just tightly enough not to pull the trigger. "I said, get back!" she said, before tightening the knot and throwing the stunner with the trigger held down as far away from her as quickly as she could. The stunner spun through the air, emitting a solid stun beam as it spun end over end before clattering to the floor of the car. Amelia and the guards both looked at it as the stunner came to a top, the beam of stun energy cutting at a angle into one of the weapons crates.

And then the crate exploded, blowing a hole in the side of the train, much bigger than the previous one. Next to it, another crate blew, and then another, a massive fireball flaring up in the center of the car. We all turned and ran into the next car, as the train car blew itself to pieces behind us.

"That was pretty," Daniel said. "How'd you know how to do that?"
"Knowledge," Amelia replied. "Geometry and engineering, in particular. You might want to consider it." Daniel shrugged and turned away. "Whatever you did, it worked." He pointed to the front part of the train, now pulling ahead as the back two-and-a-half cars we were on began to slow down. The passengers emerged from their seats behind us, and looked at how the train car with the weapons had been ripped in two, with the train's engine and the front half of it pulling rapidly away ahead of us. "Who the hell are you?" one of them asked.
"We're Travellers."






Tuesday, May 1, 2018

Character Profile: Alex Movithi

Alex Movithi: Man Adrift

"This could be really good, or really, really bad." -Alex Movithi, more often than he'd prefer

Alex Movithi's story began in 1062, born on the asteroid mining planet Mondas to Alexei and Hilda Movithi, poor junk traders. From a young age he worked for his parents aboard starships, shuttling cheap metals throughout the Mondas system, always dreaming of being an interstellar pilot, seeking to escape the poverty and corruption prevalent throughout Mondas. As soon as he turned 18, he got on the first ship bound for planet Hightower, hoping to join the imperial navy and find adventure.

And adventure he found. When he enlisted in the navy, the subsector was embroiled in the Greycoat Insurgency war. The war was a footnote in galactic history, but to those who lived in the subsector, it was devastating and left lasting scars on everyone there. Others knew it as the Greycoat insurgency or the first Frontier war, the one that interrupted trade for a few years and was a mild inconvenience. Those who lived there knew it as THE war, the only one worth remembering.

The Greycoats were secessionist insurgents from fringe worlds, tired of the Imperium's oversight, fighting to leave and establish their own coalition of worlds. Not that Alex knew any of that. To him, the war was his chance to get offworld and find something to tell his grandchildren about. Young and reckless, he entered in the flight department, the small fighters that flew the most dangerous missions into enemy territory. Every day he flew off, escorting heavy destroyers, providing support in invasions on enemy territory, and engaging the Greycoats in the silent carnage of interstellar dogfights.

Those were the good times, the times he looked back on later and thought to himself, "Those were the good times," as one would expect when reminiscing about the good times. Through all of it he refused numerous commissions, wishing to remain in the thick of combat rather than stand back and order others around. His finest hour came during the Battle of Dessel when the capital ship he served with, the INS Thoth, was surrounded by Greycoat ships. As the dwindling Imperial forces held the insurgents at bay, the Greycoats sent an elite fighter squadron equipped with experimental high-power missiles to penetrate the Thoth's power station. Through a combination of brilliant maneuvering, hard reads on enemy ships and general incompetence from one Greycoat pilot, he destroyed the incoming missiles, allowing the Thoth to hold out until reinforcements came. His valor in combat against the rebels was noted and he was promoted instantly. Suddenly, younger cadets knew his name and asked him for autographs, senior officers tipped their hats at him, and just about everyone in the navy wanted to be his friend. Life couldn't get better for him.

And it didn't. In fact, life got significantly worse.

Alex, having found success in the navy, decided to move on to other things. He had served in the flight department; next to that, anything else would be a piece of cake. Thinking of making it rich, he left the navy, bought a small cargo ship, and sought out a living as a free trader. His ship attracted all types; immigrants and refugees, scoundrels and smugglers, it didn't matter so long as they could pay for their travels. One of his passengers, young Amelia Straffin, joined the crew to hide away from the Mondasian mob and continue her studies.

But times became hard. It turns out that having no experience in the real world outside of the navy had ill-equipped Alex to the rigors of interplanetary trade, and he soon fell upon hard times. He took to gambling, losing 10,000 credits in one night. With contracts being few and far apart, and no longer being able to pay for his ship, he became increasingly desperate. When the ship and its crew stopped at the starport of a small planet called Balthazar, he wrapped a bandanna around his face, stole away from his ship in the dead of night and left the planet aboard a raider ship, leaving his crew with no way off.

Joining the crew of the raider ship he became a pirate, preying on unsuspecting vessels in the darkness of interstellar space. The money he made wasn't much, but it was enough to keep him going. Not that it brought him happiness. Every night his thoughts were haunted by those he had left behind on Balthazar and the memories of his success at Dessel, and how far he had fallen. Once he was surrounded by friends, cheering him on and celebrating his victories. Now he was surrounded by cutthroats who couldn't care less about whether he lived or died. Not that he was exempt, he supposed. Once he was a shining example of the best the Imperium had to offer; now he was taking advantage of those good-natured enough to fall victim to the pirates' bait.

It wasn't long before he made enemies. A large yacht had answered a distress call the pirates had sent out, and Alex and his fellow corsairs were eagerly awaiting the chance to board and seize the ship's riches. As the pirates boarded the craft, they encountered heavy resistance; the yacht's owner hadn't come unprepared. After taking out the guards, the pirates discovered the identity of the ship's proprietor, Baeral, a well-known, high-ranking imperial noble with connections all over the place; Alex had known and served with his brother, a captain in the navy, and he was rumored to have connections to the mob on Mondas. The pirates jumped at the chance to humiliate one of the most influential men in the subsector, belittling him before his whole crew and making him lick their shoes.

Needless to say, this made Baeral angry, and a little sad too. He never forgot the pirates who made a fool of him, and swore his revenge. But then they were gone, and the best he could do was rant before the Duke about cracking down on piracy across the subsector.

Alex never really liked his comrades on the raider ship, and the feeling was mutual; after one disastrous heist, the pirate crew unceremoniously dumped him on the crappiest planet they could find.

Naturally, it was Balthazar.

Struggling to find himself again and looking back on all the mistakes he made, Alex wandered the streets, looking for work that didn't come. It didn't help that the planet was undergoing a civil war. Eventually he found a room, bunking in a crowded apartment with an impulsive noblewoman, a still-bitter Amelia Straffin, and a man he would have forgotten existed if his bulky armor didn't make him take up half the room.

Alex didn't know what he wanted. To make amends, perhaps, to pay back his debt to society and prove that he was still in the game, that he was still the hero that had saved the Thoth at Dessel. Maybe he wanted to find a place where he could do some good in the world.

Or maybe he was exactly where he wanted to be, surrounded by chaos.

Traits and Personality
Alex is 5' 11" with brown hair and two eyes. He usually wears a jacket in grey or brown over his old naval uniform and a bandanna or scarf covering his face. He has a strong sense of loyalty to his comrades, who he refuses to abandon. He is generally a stickler for the rules until somebody else breaks them; at that point he tosses them out the window. As the oldest of the group, he has the most experience, and is pretty skilled in numerous disciplines, a jack of all trades. Alex enjoys playing soccer, drinking and talking with friends, brooding, and sleeping. Things that anger him include the use of force on civilian populations, hypocrisy, and people who talk loudly on their phones at restaurants.

In combat he generally uses a cutlass or a Gauss pistol.